By the end of the first episode, it’s a series of parallel road-trip journeys through a zombie-filled wasteland, so basically exactly what the mothership has been for most of its duration. Instead, World Beyond ditches a potentially fruitful setting before the end of the premiere, having barely done anything with it at all. There’s actually a little levity and a modicum of comfort in this enclave, and it feels like it might be - God forbid – fun to see how encroaching mortality might impact people who saw the worst that could happen to humanity, made it through and attempted to rebuild. The campus environment is, if nothing else, different, and there’s a whisper of amusement to getting the fresh lay of the land: learning the new terminology, seeing how a different pack of survivors might have approached self-defense and self-governance, glimpsing the way the trauma we’ve seen play out in one way over 146-and-counting episodes on the mothership has unfolded elsewhere. And yes, that means that walkers are still prowling the terrain, though the enclosed campus is guarded by soldiers including Nico Tortorella’s Felix and Annet Mahendru’s Huck. Our protagonists are sisters Iris (Aliyah Royale) and Hope (Alex Mansour) Bennett, teenage daughters of a famous scientist who is participating in some sort of exchange program with the Civic Republic, working who-knows-where to find a cure. Our protagonists are part of a city that’s in an alliance with Portland - don’t ask me why - and generally under the watch of the Civic Republic, a well-armed set of authorities operating out of an unknown location, with unknown goals, at least partially under the watch of Elizabeth Kublek (Julia Ormond), the highest-ranking figure we meet. A community of survivors, some with no memories or limited memories of what went down (much less life before), is living at a college campus. It just isn’t very good.Ĭreated by Scott Gimple and Matthew Negrete, World Beyond begins in Nebraska 10 years after the beginning of the zombie apocalypse. Spinoffs require runway and World Beyond, which has no direct narrative or character connections to The Walking Dead, has basically none. But Fear the Walking Dead numbed some of my engrossment and the wheel-spinning of the Walking Dead mothership blunted most of the rest.
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